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Old Jul 23, 2006, 10:06 AM // 10:06   #1
Ascalonian Squire
 
Join Date: Jun 2006
Guild: Knights of Shadow
Profession: Rt/E
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Default PVP W/MO Build - Please Help Me Tweak It

I need some help tweaking my PVP W/MO build. I have had a lot of success with it, but I am finding that it has higher survivability than it does damage output. I am hoping that everyone here can help me tweak it's damage a bit.

Here's the build.

Healing Prayers: 10
Strength: 11+1+1 = 13
Swordmanship: 10+1 = 11

Warrior's Endurance
Sever Artery
Sun and Moon Slash
Distracting Blow

I Will Survive
Live Vicariously
Vigorous Spirit

Weapon: Zealous Sword (Damage +15% while enchanted)
Shield: Tower Shield (Health +45 while enchanted)
Armor: Sentinel's

Summary:
As soon as you spawn, cast Live Vicariously. When you approach a target, cast Warrior's Endurance. Use Sever Artery to induce bleeding, and then Sun and Moon Slash to start getting health and energy back. Sun and Moon Slash can't be both blocked and evaded. Use Distracting Blow if they start to do something.

If you get a condition, hit I Will Survive. If you start losing a lot of health, hit Vigorous Spirit.

The most important bit is to find targets that you can hit, and start hitting them as much as you can.

Results So Far:
The build can take a hell of a lot of damage before it even begins to weaken. It can't take a sustained beating from four attackers at once, but it does survive well under a staggering amount of degen and pummelling.

The build, as it is, only rarely runs out of energy; it requires some conscious effort in using Warrior's Endurance, but even if you screw up, the Zealous sword will quickly put you into a position to cast everything on the bar.

Weaknesses:
Touch Rangers are a serious weakness of this build. If you are getting blocked often, then you can get into trouble. You can kill people, but it's not going to be fast; if you could kill a bit quicker, you could survive under the weight of four simultaneous attackers, regardless of what they throw at you.

Any suggestions, even positive criticism, is welcome. One line responses that don't explain or follow-up claims are not welcome.

Thanks!

Azog
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Old Jul 23, 2006, 10:24 AM // 10:24   #2
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PvP?

Don't bother taking any healing on a warrior then except for Healing Signet. ( Several Reasons ( energy/attributes )

Armour= Gladiator's
Sever Artery but no Gash? poor Damage.





Res signet...

only 11 swordsmanship? You're not trying here are you? get 16.


Warrior's Endurance? there are waaaaaaaay better elites than that. ( Dragon Slash )


Try running this:

16 sword, 10 tactics, rest strength.

Dragon Slash
Sun and Moon
Sever Artery
Gash
Healing Signet
Rush
Distracting Blow ( or Frenzy )
Res signet.

Last edited by Yanman.be; Jul 23, 2006 at 10:45 AM // 10:45..
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Old Jul 23, 2006, 10:32 AM // 10:32   #3
Wilds Pathfinder
 
Join Date: Mar 2006
Location: London
Guild: Diary of a Madman [SiKK]
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I'm afraid you have approached the PvP warrior incorrectly.

The mentality you should be looking for is to create enough damage that the enermy will start to target you because you are causing too much presure on the monks.

However, you don't even have 12 in weapon mastery, therefore your weapon doesn't yet do full damage. Amazingly your strength attribute is higher than your weapon mastery. For PvP, there is no excuse not going 15/16 in your weapon mastery, this increases your crit percent and your raw damage.

Other things that are lacking are deep wound, it knocks about 100hp off and reduces healing by 20% as well as increases your attack power by 20% (since their max hp is reduced, each hit counts for a higher percentage of max hp)

I do not see res sig in there, but since you only have 7 skills listed, I'll let that one slide. You have no IAS or any movement speed buff. So you will find it difficult to connect against any competant target.

I really dislike sun and moon, it may look cool, but in actual fact seeking is probably better. For an 8 adren skill that offer no additional damage, I think its a poor skill.

You do not need warrior's endurance, its a complete waste of an elite, you will make much more energy than you can possibly need to use, since you are using lots of passive skills you cannot utilise this energy for attack.


So the bottom line is, stop being defensive, that does not belong in PvP. Its all about attack and sticking to your enemy. Remember, you are fighting intelligent entities now.
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Old Jul 23, 2006, 11:14 AM // 11:14   #4
Ascalonian Squire
 
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That's all great and fine, but I'm not trying to build the ultimate warrior spiker build. I am trying to tweak the synergy on a survivable warrior monk so that I can generate a bit more damage WITHOUT sacrificing my survivability.

Quite frankly, I've been PVP'ing for months now with toons other than warriors, and having great success at killing people. There are DOZENS of high damage output warrior builds that I can use, and even more that I have come up with on my own.

I don't want to change the basic synergy of -this- build; I want to tweak it for damage.

If it can't be done, then say so, and tell me why.

Azog
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Old Jul 23, 2006, 11:20 AM // 11:20   #5
Wilds Pathfinder
 
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Er I just did...
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Old Jul 23, 2006, 11:26 AM // 11:26   #6
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Well said Azog, lets see what we can do...
For increased damage lets go with a sever, gash combo..? Great for taking out bigger chunks of damage - I would suggest getting rid of I will survive. The main Problem I have with that skill is that it doesn't last long enough.. sun and moon slash can be replaced with another attack - standin slash maybe? Since you are usually in a stance anyways. Galrath isn't a bad idea either.
I assume you want to keep a similar structure to your build so I won't touch the healing spells side... even though I don't quite agree with it.
Good luck with your build
EDIT: jummeth Azog wants to be 'survivable' by asking Azog to change the attributes so radically it will involve changing the whole build altogether. I suspect Azog wants the same skill structure he currently has.

Last edited by Syndren; Jul 23, 2006 at 11:28 AM // 11:28..
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Old Jul 23, 2006, 12:30 PM // 12:30   #7
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ew pvp w/mo.

not done my friend, not done.

and if you're doing pvp,
16 weapon mastery. always.


actually, to make it easier for you, just leave this build in pve world and play something like:
eviscerate/executioner's/protector's strike/frenzy/rush/heal sig/shock/rez sig.
16 axe
10 strength
rest in tactics.

my guildmates have been semi-joking about a build that uses warrior's endurance and 0 adrenaline skills, but it has yet to be tested. perhaps I'll post results someday.
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Old Jul 23, 2006, 05:34 PM // 17:34   #8
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Quote:
Originally Posted by Azog
That's all great and fine, but I'm not trying to build the ultimate warrior spiker build. I am trying to tweak the synergy on a survivable warrior monk so that I can generate a bit more damage WITHOUT sacrificing my survivability.

Quite frankly, I've been PVP'ing for months now with toons other than warriors, and having great success at killing people. There are DOZENS of high damage output warrior builds that I can use, and even more that I have come up with on my own.

I don't want to change the basic synergy of -this- build; I want to tweak it for damage.

If it can't be done, then say so, and tell me why.

Azog
Hi Azog,

In all honesty I don't think its worthwhile to build a survivability warrior. Its going to be hard to tweak it for damage simply because you want to dedicate too much to healing. You have only 11 in swords, no IAS, nothing to boost your movement rate and nothing to KD or cripple given your current setup. Part of being able to deal a lot of damage is being able stay on top of your target. Any decent soft target who knows what they are doing(the ones you should be going for) is going to simply move and you won't be able to do anything to them. Maybe the dumb ones will sit there, but you should be building with compotent opponents in mind not crappy ones. If you are dedicated to keeping only 11 in your wep your aren't going to do much damage wise even if you manage to hit something. To tweak this for damage you'd need to add another decent attack, at least gash for a deep wound. A movement increase and an IAS. That means 3 skills in your setup have to go. Which I assume would result in eliminating the kind of survivability that you wanted.

Survivability of this kind is just out of place in pvp. It can be useful in Pve when you farm or the group expects you to hold aggro and live, but you'll never hold aggro in PvP because human opponents will obviously ignore you and go for a soft target. Now RA is an odd place, and sometimes you'll face 4v4 warriors or something close to it. Maybe in that matchup you'll be grinning. But most of the time this kind of build is just a giant waste of time. Outside of RA its always a giant waste of time.

Not trying to be a jerk, but I think its just not worth if you goal is to actually to be effective. Now, you might want to just try this for kicks and fun in which case I say go to it. You paid for the game and you should be able to create and play a build that you want.
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Old Jul 23, 2006, 10:57 PM // 22:57   #9
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in lower end pvp, like fort aspenwood for example, I think I've run something like sever/gash/final thrust/tiger's stance/healing hands/live vicariously/rush with something like 16 swords, 9 strength, and the rest in healing.

it was ok, but this build or the one I named would just be really out of place in HA or GVG.
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